Debug menu

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The debug menu in EarthBound.

A debug menu is a user interfaces that allows the user to change a game's internal state. The main purpose of these is for the developers to easily test various parts of the game. While most games remove access to the debug menu before release, there are some ways for a player to access one, usually by hacking.


Game Genie codes

The easiest way to access the debug menu is with the following three Game Genie Codes: 




(These codes have been verified to work on original hardware with a Game Genie.) 

Once you've added these codes, go to Ness' items and "Use" his ATM Card, doing so will bring up the debug menu.

Check Area Glitch

Main article: Check Area Glitch

The second method can be preformed without using any Game Genie codes. The player needs to either go to the lower right section of the Threed Circus Tent, or to the upper right corner of Onett (The latter requires using the cliff glitch) and "check" those spots. If the player lucky the debug menu will open this way.

Using the Debug Menu

The debug menu in EarthBound is not fully translated, instead it displays only the first English letter for each Japanese character used. Just be sure not to remove Ness from your party or get rid of the ATM card, or else you're stuck. Below is a guide on how to use the debug menu:

1. P-TiNStTI [パーティの設定 = Party Edit]

  • KWER [加える = add]

NS: ネス = Ness

P-R: ポーラ = Paula

ZeF: ジェフ = Jeff

P: プー = Poo

P-K: ポーキー = Porky

PtK: ピッキー = Picky

IN: 犬 = dog (King)

TN: トニー = Tony

BR-NMNK: バルモン = Bubble Monkey (Balloon Monkey)

DNZyNMN: ブリロー = Dungeon Man (Brick Road)

FRINGMN1: フライ1 = Flying Man #1

FRINGMN2: フライ2 = Flying Man #2

FRINGMN3: フライ3 = Flying Man #3

FRINGMN4: フライ4 = Flying Man #4

FRINGMN5: フライ5 = Flying Man #5

  • HZS [外す = remove]

外すプレーヤーの位置を入力してください。 = Please enter the number of the player to be removed. 0. [return]

1. [first party member (usually Ness)]

2. [second party member]

3-9. [etc.]

2. TKSyZyUTI [特殊状態 = Special status]

  • DRNSMSK? [誰にしますか? = To Whom?]
  • DRNSR? [どれにする? = Which?]

KNKU: 健康 = Heal

DIY: ダイヤ = Diamondize

HKK: 吐き気 = Nauseate

NtSyByU: 日射病 = Sunstroke

KNK: きのこ = Mushroomize

H-MStK: ホームシック = Homesickness (only affects Ness)

PPHRS: PP減らす = decrease PP

KZT: 気絶 = Unconscious

SBR: 痺れ = Paralyze

MUDK: 猛毒 = Poison

KZ: 風邪 = Cold

TRTK: 取り付き = Possess

HPHRS: HP減らす = decrease HP

3. OKNNStTI [お金の設定 = Money Edit]

  • GNKU MNTN [銀行マンタン = bank account MAX]
  • SyZKN MNTN [所持金マンタン = cash MAX]
  • SyZKN StTI [所持金設定 = cash edit]
  • SyZKN 0DR [所持金0ドル = zero cash]

4. MYSYUNSKRPT [未使用のスクリプト = unused script]

  • ESKRG 0TDK [エスカルゴお届け = Escargo Express delivery (May crash)]
  • ESKRG AZKR [エスカルゴ預かり = Escargo Express pickup (May crash)]
  • MtHPZ 0TDK [マッハピザお届け = Mach Pizza delivery]
  • YMDRY [闇ドル屋 = Cash Dispenser Man]
  • E-G STtk [エーゴステッキ = Ay-go Stikke]

5. HNTY [ヒント屋 = Hint shop]

ヒント屋のメッセージです。数値を入力して = Hint shop messages. Please enter a number.

0. [return]

01-80 [pointers to addresses with valid hint data]

81-99 [Null]

6. STMI [説明 = Descriptions]

グッズIDを入力 = Enter Goods ID

Enter 000 to go back.

001-253 [pointers to addresses with valid goods description data; use PKHack numbers]

999. [pointers to addresses without valid goods description data; access at your own risk!]

7. HNTTZ [ヒント地図 = Hint map]

ヒント屋を地図に載せます = The hint shop has been marked on your map.

8. GtZStTI [グッズ設定 = Goods Edit]

  • GtZKWER [グッズ加える = add goods]

Enter 000 to go back.

254-999 [pointers to addresses without valid goods data; access at your own risk!]

  • ZyUYUGtZ [重要グッズ = important goods]

TBGYNKG: Key to the shack

ZySNDNW: Receiver phone

TKKSMSN: Pencil eraser

FRNKRNBtZ: Franklin badge

RUYNKG: Key to the cabin

STTB: Wad of bills

TytTKGMSN: Bad key machine

ZNBHIHI: Zombie paper

DIYMND: Diamond

GRMDUFMSN: Yogurt dispenser

HERGRFNKP: Hieroglyph copy

TKNM: Hawk eye

F-SNGM: Pack of bubble gum

MKTWNOSHN: Shyness book

BtSTXYZ: Meteorite piece

SINIRBNN: Signed banana

KKSKSMSN: Eraser eraser

GMDRAN: Tendakraut

USGGNMNNZN: Carrot key

  • GtZMNTN [グッズマンタン = goods MAX (fills all empty places in your team's inventory with Skip Sandwich DXs.)]
  • GtZSKZy [グッズ削除 = clear inventory]
    • ZNB [全部 = all]
    • SNTK [選択 = by choice]
  • ASKRSyMNTN [預かり所マンタン = storage MAX: fills the empty spaces in Tracy's stash with upper tier weapons]
  • AZKRSyKR [預かり所空 = storage clear]
  • SIKyUBK [最強武器 = ultimate weapons (equip team with some really good gear)]

9. IDU [移動 = Move to area]

ONtT: オネット = Onett 

T-SN: ツーソン = Twoson 

HHMR: HH村 = Happy Happy Village

GFRDtD: Gフルデッド = Peaceful Rest Valley (Grateful Dead)

SR-K: スリーク = Threed (Threek)

UiNT-Z: ウィンターズ = Winters

ST-NBR: サターンバレー = Saturn Valley

HMTKT: 秘密基地 = Belch Base (Secret Base)

DKDKSBK: どこどこ砂漠 = Dusty Dunes Desert (Doko Doko Desert)

Fo-SID: フォーサイド = Fourside 

M-NSID: ムーンサイド = Moonside 

SM-Z: サマーズ = Summers 

RNM: ランマ = Dalaam (Ramma)

SKRB: スカラビ = Scaraba (Scarabi) 

MkyU: 魔境 = Deep Darkness (Haunted Land)

GM: グミ = Tenda Village (Gumi Village)

TTITIRK: 地底大陸 = Lost Underworld (Underground Continent)

MZKNT: マジカント = Magicant 

GNZISITI: 現在さいてい = West Cave (present)

KKSITIKK: 過去さいてい国 = Second Step Back (past)

10. RBRAtP [レベルアップ = Level up]

ZNIN [全員 = whole team]

HTR [一人 = one member]

11. IBNT [イベント = Event]

数値を入力して = Enter a number

Enter 000 to go back.

Values 71-99 are null.

12. SUND [サウンド = Sound]

  • BGM [Background Music Bank]

Enter 000 to go back.

192-999 [pointers to addresses without valid BGM data; will LOCK game]

Note that some songs' instruments may not load correctly if you play one value then skip to another too quickly.

  • SE [Sound Effect Bank]

Enter 000 to go back.

  • EFFECT [Audio Effect Bank]

Enter 00 to go back.

13. TRP-T [テレポート = Teleport]

テレポートのテストをします = Now testing Teleportation

  • This option doesn't seem to work properly through the boot-up debug menu.

0. [return]

1. running teleport to Saturn Valley

2. spinning teleport to Saturn Valley

3. "character map" teleport to Saturn Valley (used during fade-outs?)

4. collision-less "event" spinning teleport to Saturn Valley

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