Difference between revisions of "Super Smash Bros. Melee"

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May 31, 2002 (Australia)
 
May 31, 2002 (Australia)
 
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'''Super Smash Bros. Melee''' ('''大乱闘 スマッシュ ブラザーズ DX''' ''Great Fray Smash Bros. DX'') is the second game in the [[Super Smash Bros. (series)|Super Smash Bros.]] series and was released for the Nintendo GameCube. It features 25 characters, with many being unlocked through different ways. It also features various game modes, including multiplayer mode.
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'''Super Smash Bros. Melee''' ('''大乱闘 スマッシュ ブラザーズ DX''' ''Great Fray Smash Bros. DX'') is the second game in the [[Super Smash Bros. (series)|Super Smash Bros.]] series and was released for the Nintendo GameCube. It features 25 characters, with many being unlocked through different ways. It also features various game modes, including multiplayer mode. It features the return of [[Ness]], although this time as a starter rather than an unlockable. The game also introduced two EarthBound series stages, [[Onett]] as a starter stage, and [[Fourside]] as an unlockable stage.
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{{SmashWiki|article=Super Smash Bros. Melee}}
  
 
==Characters==
 
==Characters==
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*''[[smashwiki:Mr. Game & Watch (SSBM)|Mr. Game & Watch]]''
 
*''[[smashwiki:Mr. Game & Watch (SSBM)|Mr. Game & Watch]]''
  
 +
==Stages==
 +
There are 29 stages in the game, with 11 needing to be unlocked. '''Bold''' denotes EarthBound series stages, ''italics'' denotes unlockable stages:
 +
 +
*Princess Peach's Castle
 +
*Rainbow Cruise
 +
*Kongo Jungle
 +
*Jungle Japes
 +
*Great Bay
 +
*Temple
 +
*Yoshi's Story
 +
*Yoshi's Island
 +
*Fountain of Dreams
 +
*Green Greens
 +
*Corneria
 +
*Venom
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*Brinstar
 +
*''Brinstar Depths''
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*'''[[Onett]]'''
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*'''''[[Fourside]]'''''
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*Mute City
 +
*''Big Blue''
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*Pokemon Stadium
 +
*''Poke Floats''
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*Mushroom Kingdom
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*''Mushroom Kingdom II''
 +
*Icicle Mountain
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*''Flat Zone''
 +
*''Dream Land 64''
 +
*''Kongo Jungle 64''
 +
*''Yoshi's Island 64''
 +
*''Battlefield
 +
*''Final Destination''
 
==Game modes==
 
==Game modes==
 +
===Vs. Mode===
 
Super Smash Bros. Melee is probably best known for its multiplayer mode, which allows players to fight each other using various famous Nintendo characters. This includes several variable settings and configurations, such as item selections, timed battles, stock battles, team battles, and more. Other settings include various special rules, such as Super Sudden Death mode, which starts all players off at 300% damage, making it extremely easy to KO opponents. Players can even set up elimination-style tournaments with up to 64 participants.
 
Super Smash Bros. Melee is probably best known for its multiplayer mode, which allows players to fight each other using various famous Nintendo characters. This includes several variable settings and configurations, such as item selections, timed battles, stock battles, team battles, and more. Other settings include various special rules, such as Super Sudden Death mode, which starts all players off at 300% damage, making it extremely easy to KO opponents. Players can even set up elimination-style tournaments with up to 64 participants.
  
The game also has several single-player options. In Classic Mode, the player makes their way through a series of battles and trophy-collecting mini-games. The final match is a fight between the player and Master Hand; skilled players may also encounter Crazy Hand during the fight. Adventure Mode sends the player through a series of specific challenges on various worlds, each of which is associated with another playable character. For example, Samus Aran, the main character of the Metroid series, will be found in Brinstar; in another match, the player must fight three copies of Ness in [[Onett]]. At the end of Adventure Mode is a showdown with Bowser; if the rest of Adventure Mode was cleared quickly enough, Bowser transforms into Giga Bowser for one last battle. The last single-player option in Melee is the All-Star Mode, where the player must battle each of the 25 playable characters in a row. Later matches will pit the player against more than one opponent at a time, and the final match always features the player against 25 Mr. Game and Watches.             
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===1P Mode===
 +
The game also has several single-player options. In [[smashwiki:Classic Mode|Classic Mode]], the player makes their way through a series of battles and trophy-collecting mini-games. The final match is a fight between the player and Master Hand; if played on Normal difficulty or higher within a certian time period without using a continue, players may also encounter Crazy Hand during the fight. [[smashwiki:Adventure Mode|Adventure Mode]] sends the player through a series of specific challenges on various worlds, each of which is associated with another playable character. For example, Samus Aran, the main character of the Metroid series, will be found in Brinstar; in another match, the player must fight three copies of Ness in [[Onett]]. At the end of Adventure Mode is a showdown with Bowser; if the rest of Adventure Mode was cleared quickly enough on Normal or higher without a continue used, Bowser transforms into Giga Bowser for one last battle. The last single-player option in Melee is the [[smashwiki:All-Star mode|All-Star Mode]], where the player must battle each of the 25 playable characters in a row. Later matches will pit the player against more than one opponent at a time, and the final match always features the player against 25 Mr. Game and Watches.             
  
 
Other game modes exist as well. In Training Mode, the player can fight any other character like in multiplayer mode. However, they have far greater control over the battle; for example, they can force items to spawn, decide on the speed of the battle, choose their opponent's tactics, and more. Multi-Man Melee tests players' endurance by pitting them against never ending streams of generic Wire-Frame enemies. The Home Run Stadium allows players to try to hit a Sandbag as far as possible, usually with the help of a Home Run Bat. Finally, Target Smash times players while they attempt to break a series of ten targets scattered throughout a character-specific level.
 
Other game modes exist as well. In Training Mode, the player can fight any other character like in multiplayer mode. However, they have far greater control over the battle; for example, they can force items to spawn, decide on the speed of the battle, choose their opponent's tactics, and more. Multi-Man Melee tests players' endurance by pitting them against never ending streams of generic Wire-Frame enemies. The Home Run Stadium allows players to try to hit a Sandbag as far as possible, usually with the help of a Home Run Bat. Finally, Target Smash times players while they attempt to break a series of ten targets scattered throughout a character-specific level.
  
 
==Earthbound Representation==
 
==Earthbound Representation==
Super Smash Brothers Melee features two Earthbound stages. Onett and [[Fourside]]. The former stage's music is a remix of Being Friends and the [[Eight Melodies]] from Mother 1, and Fourside's music is a remix of [[Because I Love You]] and small background notes of [[Smiles and Tears]]. The UFO from the intro to Earthbound will occasionally enter the Fourside Stage. When it does, the static effect from the intro will play. Fourside stage is fought on top of the Monotoli building helipad. Onnet featured the [[Drug Store]] and many cars drive by the stage, including the [[Runaway Five]] bus. Mr. Saturn is also a Projectile Item in Melee. Ness wields some PSI powers from Earthbound, and many memorable items such as the Baseball Bat and Yo-Yo. Ness Enters the stage using PSI Teleport.
+
Super Smash Brothers Melee features two Earthbound stages. Onett and [[Fourside]]. The former stage's music is a remix of Being Friends and the [[Eight Melodies]] from Mother 1, and Fourside's music is a remix of the actual music in Fourside, [[Held in a Skyscraper]], and small background notes of [[Smiles and Tears]]. Onett featured the [[Drug Store]] and many cars drive by the stage, including the [[Runaway Five]] bus. On Fourside, the UFO from the intro to Earthbound will occasionally enter the Fourside Stage. When it does, the static effect from the intro will play. Fourside stage is fought on top of the Monotoli building helipad. [[Mr. Saturn]] is also a Projectile Item in Melee. Ness wields some PSI powers from Earthbound, and many memorable items such as the Baseball Bat and Yo-Yo. Ness Enters the stage using PSI Teleport.
 
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===EarthBound Events===
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*Spare change
 +
*Space Travelers
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===EarthBound Trophies===
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*[[Ness]]
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*[[Paula]]
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*[[Jeff]]
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*[[Poo]]
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*[[Mr. Saturn]]
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*[[Starman]]
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*[[UFO]]
 
==Reception==
 
==Reception==
 
Super Smash Bros. Melee has gotten relatively high scores from many gaming websites, getting an 8.9/10 on GameSpot, which praised the game for keeping many of the previous game elements but managing to be a game of its own. It was criticized for the Zelda stage in Adventure mode and over-responsive controls, however.
 
Super Smash Bros. Melee has gotten relatively high scores from many gaming websites, getting an 8.9/10 on GameSpot, which praised the game for keeping many of the previous game elements but managing to be a game of its own. It was criticized for the Zelda stage in Adventure mode and over-responsive controls, however.
  
 
==Trivia==
 
==Trivia==
*[[Lucas]] was actually planned to replace Ness in ''Melee''; however due to [[Mother 3]]'s [[EarthBound 64|delayed release]], he would instead appear in [[Super Smash Bros. Brawl|the sequel]].<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html]</ref>
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*Many of Ness's PSI abilities in Super Smash Bros. were not originally his, rather they were used by [[Paula]] and [[Poo]]. These abilities are [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]]. The only move he uses that's originally his own is [[PK Flash]]. Paula's trophy description mentions she probably taught Ness PK Fire and PK Thunder.
*Many of Ness's PSI abilities in Super Smash Bros. were not originally his, rather they were used by [[Paula]] and [[Poo]]. These abilities are [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]]. The only move he uses that's originally his own is [[PK Flash]].  
 
 
*PK Flash is interestingly a damaging move in Super Smash Bros., while it was a support move in Earthbound.
 
*PK Flash is interestingly a damaging move in Super Smash Bros., while it was a support move in Earthbound.
 +
*[[Lucas]] was actually planned to replace Ness in ''Melee''; however due to [[Mother 3]]'s [[EarthBound 64|delayed release]], he would instead appear in [[Super Smash Bros. Brawl]].<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html]</ref>
  
 
==References==
 
==References==

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Super Smash Bros.
大乱闘 スマッシュ ブラザーズ DX Dairantou Smash Brothers Deluxe
{{{size}}}
Image needed
System Nintendo Gamecube
Genre Fighting
Rating T (Teen)
Publisher Nintendo
Developer HAL Laboratories

Intelligent Systems

Release dates
North America December 3, 2001
Europe May 24, 2002 (Europe)

May 31, 2002 (Australia)

Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX Great Fray Smash Bros. DX) is the second game in the Super Smash Bros. series and was released for the Nintendo GameCube. It features 25 characters, with many being unlocked through different ways. It also features various game modes, including multiplayer mode. It features the return of Ness, although this time as a starter rather than an unlockable. The game also introduced two EarthBound series stages, Onett as a starter stage, and Fourside as an unlockable stage.


SmashWiki.png SmashWiki has information on Super Smash Bros. Melee.


Characters

There are a total of 25 characters (26 if Zelda's transformation Shiek is considered separate) Bold denotes EarthBound characters. Italics denote unlockable characters:

Veterans

Newcomers

Stages

There are 29 stages in the game, with 11 needing to be unlocked. Bold denotes EarthBound series stages, italics denotes unlockable stages:

  • Princess Peach's Castle
  • Rainbow Cruise
  • Kongo Jungle
  • Jungle Japes
  • Great Bay
  • Temple
  • Yoshi's Story
  • Yoshi's Island
  • Fountain of Dreams
  • Green Greens
  • Corneria
  • Venom
  • Brinstar
  • Brinstar Depths
  • Onett
  • Fourside
  • Mute City
  • Big Blue
  • Pokemon Stadium
  • Poke Floats
  • Mushroom Kingdom
  • Mushroom Kingdom II
  • Icicle Mountain
  • Flat Zone
  • Dream Land 64
  • Kongo Jungle 64
  • Yoshi's Island 64
  • Battlefield
  • Final Destination

Game modes

Vs. Mode

Super Smash Bros. Melee is probably best known for its multiplayer mode, which allows players to fight each other using various famous Nintendo characters. This includes several variable settings and configurations, such as item selections, timed battles, stock battles, team battles, and more. Other settings include various special rules, such as Super Sudden Death mode, which starts all players off at 300% damage, making it extremely easy to KO opponents. Players can even set up elimination-style tournaments with up to 64 participants.

1P Mode

The game also has several single-player options. In Classic Mode, the player makes their way through a series of battles and trophy-collecting mini-games. The final match is a fight between the player and Master Hand; if played on Normal difficulty or higher within a certian time period without using a continue, players may also encounter Crazy Hand during the fight. Adventure Mode sends the player through a series of specific challenges on various worlds, each of which is associated with another playable character. For example, Samus Aran, the main character of the Metroid series, will be found in Brinstar; in another match, the player must fight three copies of Ness in Onett. At the end of Adventure Mode is a showdown with Bowser; if the rest of Adventure Mode was cleared quickly enough on Normal or higher without a continue used, Bowser transforms into Giga Bowser for one last battle. The last single-player option in Melee is the All-Star Mode, where the player must battle each of the 25 playable characters in a row. Later matches will pit the player against more than one opponent at a time, and the final match always features the player against 25 Mr. Game and Watches.

Other game modes exist as well. In Training Mode, the player can fight any other character like in multiplayer mode. However, they have far greater control over the battle; for example, they can force items to spawn, decide on the speed of the battle, choose their opponent's tactics, and more. Multi-Man Melee tests players' endurance by pitting them against never ending streams of generic Wire-Frame enemies. The Home Run Stadium allows players to try to hit a Sandbag as far as possible, usually with the help of a Home Run Bat. Finally, Target Smash times players while they attempt to break a series of ten targets scattered throughout a character-specific level.

Earthbound Representation

Super Smash Brothers Melee features two Earthbound stages. Onett and Fourside. The former stage's music is a remix of Being Friends and the Eight Melodies from Mother 1, and Fourside's music is a remix of the actual music in Fourside, Held in a Skyscraper, and small background notes of Smiles and Tears. Onett featured the Drug Store and many cars drive by the stage, including the Runaway Five bus. On Fourside, the UFO from the intro to Earthbound will occasionally enter the Fourside Stage. When it does, the static effect from the intro will play. Fourside stage is fought on top of the Monotoli building helipad. Mr. Saturn is also a Projectile Item in Melee. Ness wields some PSI powers from Earthbound, and many memorable items such as the Baseball Bat and Yo-Yo. Ness Enters the stage using PSI Teleport.

EarthBound Events

  • Spare change
  • Space Travelers

EarthBound Trophies

Reception

Super Smash Bros. Melee has gotten relatively high scores from many gaming websites, getting an 8.9/10 on GameSpot, which praised the game for keeping many of the previous game elements but managing to be a game of its own. It was criticized for the Zelda stage in Adventure mode and over-responsive controls, however.

Trivia

  • Many of Ness's PSI abilities in Super Smash Bros. were not originally his, rather they were used by Paula and Poo. These abilities are PK Thunder, PK Fire, and PSI Magnet. The only move he uses that's originally his own is PK Flash. Paula's trophy description mentions she probably taught Ness PK Fire and PK Thunder.
  • PK Flash is interestingly a damaging move in Super Smash Bros., while it was a support move in Earthbound.
  • Lucas was actually planned to replace Ness in Melee; however due to Mother 3's delayed release, he would instead appear in Super Smash Bros. Brawl.[1]

References


Super Smash Bros.
Ness
Ness
Lucas
Lucas
Games
Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS and Wii USuper Smash Bros. Ultimate
Stages
OnettFoursideNew Pork CityMagicant
Items
Mr. SaturnFranklin BadgeRamblin' Evil Mushroom
Assist Trophies
JeffStarman
Other
TrophiesStickersSpirits
Personal tools
Helpful Pages
In other languages
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